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Alex Ruiz

Born and raised in Belém do Pará, he began his professional career in 2011, during that time he worked as 3d artist generalist in National and International projects related to: 2D / 3D Animation; 2D / 3D Rigging; Archviz; Motion Graphics; VFX; Digital sculptures; Gameboard; Realtime. Certified by Autodesk as a Professional user in 3ds Max, he has experience as a mentor for digital sculpture and polygonal modeling at MisterChip (autodesk authorized training center). By his own decision, he currently works as a freelancer.


  • High poly and low poly for games.

  • High poly for 3D Print

  • Organic and hard-surface modeling

  • Realistic textures

  • Anatomy for humans, creatures

  • Digital Sculpture

  • Hand Paint for texture


* Plus: Rigging; Lighting; Rendering.


  • 3ds Max  

  • Maya

  • ZBrush

  • Marvelous Design 

  • Marmoset Toolbag

  • Substancer Painter

  • V-Ray Engine

  • Photoshop

  • After Effects 

  • Unreal Engine

  • XNormal


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